Welcome to the Guild
"Heheh - so you managed to find the place, did you? Well good for you,
matey."
Some advice? A high honour rating is the sign of a true
paladin. A low honour rating is the sign of a skilled thief.


The Thief is definitely the most subtle and complex of all
characters. Remember - a Thief is judged how well he is doing according to Thief
Rule #101: Stealth is Wealth. To attain the highest score possible, a Thief
needs to find ways to sneak past guards and deactivate alarms wherever he goes.
Above all, he must avoid getting caught. The ultimate win for the Thief is to
become Chief Thief.
Dashing,
Dark, Debonair, defiant, devious and dishonest is the best way to describe the
Thief! The Thief lives by his wits and stealth. Take either one away and he
ceases to be a Thief. Thieves are highly skilled at lock picking, pick
pocketing, blackjacking and purloining priceless possessions and hard earned
cash from people... even from those who trust in him. He's also a real ladies
man and knows how to make the girls swoon. The Thief is the thinking player's
character.. Lots of thought is required by thieves before trying to tackle a
problem. Unlike, the fighter and wizard, the thief often only gets one chance.
If he blows it then it's curtains! So, obviously his skills need to be honed to
perfection and he must be able to keep his cool when heated moments arise.
Thieves are also the most wimpy of Heros. Rather than get directly involved in
any direct situation or fight, they prefer the sneak up behind the competition,
unnoticed, knocking them out from behind with a well placed Blackjack hit to the
base of the neck. They will then loot the unconscious body of all valuables, of
course. A good thief knows how to apply his skills to any break-in situation and
adapt them as the casual events unfold. An even better thief knows how to
maintain his Heroic reputataion and keep his mouth shut! Regardless of his
motives and his somewhat selfish attitude, even the Thief can be a Hero if he
uses his skills for good intent and to right the wrongs of the world. Definitely
the most 'Fun' character to play as!
Bulky Armour severely reduces the Thief's style since it's
noisy and reduces stealth. Heavy weapons also interfere with Thief skills,
lowering Agility and Acrobatics abilities severely. In general Thieves prefer
light Armour and small weapons. A Thief's best bet is to sneak away from combat.
If that's not an option, use throwing weapons to try to bring down your
opponent.
Thieves, for the uninitiated, are a surprisingly social
bunch. After all, what good is a secret when you have no one to share it with?
It's hard to brag about what you bag, or to sell your swag without the help of
the local Thieves' Guild. Since going around asking people where the Guild is
will either get you killed or arrested, Thieves have developed a way to
communicate with one another: the Thief Sign. So make the Sign anytime you meet
some potential purloining practitioners who might provide a guide to the Guild.
Sneaking
Sneaking comes naturally to a Thief, so you will find
yourself slipping into that old familiar slink without thinking. It's not a good
idea to sneak everywhere you go - people tend to notice and think you are
strange. At night, however, you can sneak behind people and duck behind things
and if you're good at it, most people won't see you. Sneaking is also useful
when you try to pickpocket an unsuspecting passerby, or blackjack an oblivious
guard.
Lock Picking
A Thief needs a wide variety of equipment to get into
places he doesn't belong. The Acme Thieves' Toolkit has several styles of lock
picks and trap disarming mechanisms. Your Thief will also need oil. This doesn't
come in the toolkit, but you can pick some up at your local Thieves' Guild.
Picking Pockets
A useful way to accumulate some ready cash is to take it
from someone else. To pick someone's pocket, you need a handy Pickpocket Knife.
This nifty item has a hook for catching purses, a knife to slit them, and a bag
to hold the loose change. It slices, it dices (but it doesn't make julienne
fries). Picking pockets is a fine art. You've got to be skilled with the knife,
and good at sneaking. It's one thing to give your Pickpocket Knife a dexterous
twist of the wrist; it's another to look so cool that your victim doesn't know
he's being robbed. Practice is essential.
Blackjacking
Blackjacking is the fine art of knocking people
unconscious before they realize you're behind them. To sap a victim, you need a
special tool that can be purchased at your local Thieves' Guild. To Blackjack
someone, you must first sneak up behind them. You cannot use the Blackjack on
someone who sees you first. Once you get near someone, aim for the base of his
neck and give a hardy swing with the sap. If your Offense skill is high, you'll
hit your target every time, and even the toughest guard will fall without a
fight. That's the guarantee or no money back.

Here at the Thieves Guild, we have some things NOT available at the Bazaar.
You can use these, as long as the guild doesn't get any complaints - better read
the legal stuff before using the programs.
Available soon.

This is a great place to 'borrow' some items. You can only get into Ferrari's
house once, though, you'll know when, because a guard will be standing on the
balcony. The place NEXT to Ferrari's house is empty - and you can come here
anytime you like. (The owners seem to be out of town). Be sure to check for the
safe!
