The Thieves Guild

 

Home Adventurer's Guild Bazaar Dead Parrot Inn Paladin Shrine Thieves Guild Entry Hermit Cave W.I.T. Academy of Science Pictures

Welcome to the Guild

"Heheh - so you managed to find the place, did you? Well good for you, matey."

Some advice? A high honour rating is the sign of a true paladin. A low honour rating is the sign of a skilled thief.

The Thief is definitely the most subtle and complex of all characters. Remember - a Thief is judged how well he is doing according to Thief Rule #101: Stealth is Wealth. To attain the highest score possible, a Thief needs to find ways to sneak past guards and deactivate alarms wherever he goes. Above all, he must avoid getting caught. The ultimate win for the Thief is to become Chief Thief.

Dashing, Dark, Debonair, defiant, devious and dishonest is the best way to describe the Thief! The Thief lives by his wits and stealth. Take either one away and he ceases to be a Thief. Thieves are highly skilled at lock picking, pick pocketing, blackjacking and purloining priceless possessions and hard earned cash from people... even from those who trust in him. He's also a real ladies man and knows how to make the girls swoon. The Thief is the thinking player's character.. Lots of thought is required by thieves before trying to tackle a problem. Unlike, the fighter and wizard, the thief often only gets one chance. If he blows it then it's curtains! So, obviously his skills need to be honed to perfection and he must be able to keep his cool when heated moments arise. Thieves are also the most wimpy of Heros. Rather than get directly involved in any direct situation or fight, they prefer the sneak up behind the competition, unnoticed, knocking them out from behind with a well placed Blackjack hit to the base of the neck. They will then loot the unconscious body of all valuables, of course. A good thief knows how to apply his skills to any break-in situation and adapt them as the casual events unfold. An even better thief knows how to maintain his Heroic reputataion and keep his mouth shut! Regardless of his motives and his somewhat selfish attitude, even the Thief can be a Hero if he uses his skills for good intent and to right the wrongs of the world. Definitely the most 'Fun' character to play as!

Bulky Armour severely reduces the Thief's style since it's noisy and reduces stealth. Heavy weapons also interfere with Thief skills, lowering Agility and Acrobatics abilities severely. In general Thieves prefer light Armour and small weapons. A Thief's best bet is to sneak away from combat. If that's not an option, use throwing weapons to try to bring down your opponent.

Thieves, for the uninitiated, are a surprisingly social bunch. After all, what good is a secret when you have no one to share it with? It's hard to brag about what you bag, or to sell your swag without the help of the local Thieves' Guild. Since going around asking people where the Guild is will either get you killed or arrested, Thieves have developed a way to communicate with one another: the Thief Sign. So make the Sign anytime you meet some potential purloining practitioners who might provide a guide to the Guild.

Sneaking

Sneaking comes naturally to a Thief, so you will find yourself slipping into that old familiar slink without thinking. It's not a good idea to sneak everywhere you go - people tend to notice and think you are strange. At night, however, you can sneak behind people and duck behind things and if you're good at it, most people won't see you. Sneaking is also useful when you try to pickpocket an unsuspecting passerby, or blackjack an oblivious guard.

Lock Picking

A Thief needs a wide variety of equipment to get into places he doesn't belong. The Acme Thieves' Toolkit has several styles of lock picks and trap disarming mechanisms. Your Thief will also need oil. This doesn't come in the toolkit, but you can pick some up at your local Thieves' Guild.

Picking Pockets

A useful way to accumulate some ready cash is to take it from someone else. To pick someone's pocket, you need a handy Pickpocket Knife. This nifty item has a hook for catching purses, a knife to slit them, and a bag to hold the loose change. It slices, it dices (but it doesn't make julienne fries). Picking pockets is a fine art. You've got to be skilled with the knife, and good at sneaking. It's one thing to give your Pickpocket Knife a dexterous twist of the wrist; it's another to look so cool that your victim doesn't know he's being robbed. Practice is essential.

Blackjacking

Blackjacking is the fine art of knocking people unconscious before they realize you're behind them. To sap a victim, you need a special tool that can be purchased at your local Thieves' Guild. To Blackjack someone, you must first sneak up behind them. You cannot use the Blackjack on someone who sees you first. Once you get near someone, aim for the base of his neck and give a hardy swing with the sap. If your Offense skill is high, you'll hit your target every time, and even the toughest guard will fall without a fight. That's the guarantee or no money back.

Here at the Thieves Guild, we have some things NOT available at the Bazaar. You can use these, as long as the guild doesn't get any complaints - better read the legal stuff before using the programs.

Available soon.

This is a great place to 'borrow' some items. You can only get into Ferrari's house once, though, you'll know when, because a guard will be standing on the balcony. The place NEXT to Ferrari's house is empty - and you can come here anytime you like. (The owners seem to be out of town). Be sure to check for the safe!